Key Themes for Uprise 2017:
Uprise 2017 will be focused on the themes of research, investigation, adventure, economy, socialization, and politics. While there will be combat at Uprise 2017, it is not the primary focus of the event. The event will focus greatly only exploration and adventure focused very physical "Jones themed" modules as well as hands on research, investigation, and social networking modules.
Dystopia Rising Events Contains:
Acts of Violence, Torture, and Character Death. Amoral Characterizations. Camping. Communal Living Spaces. Community Building In and Out of Character. Conspiracy Theory Themes. Dark Humor. Discover-able/Hidden World Content (Blueprints for Equipment, Story Lore Evolution). Focus on Player Character Verses Environment with occasional Player Character Verses Player Character Conflict. Explosions/Fog/ Low Light/ and other Visual Hindrances. Gender Neutral Bathrooms. Horror Movie Style Themes. In character holidays. Images of Visceral Horror. Intensely Emotional Environments. Jump Scares. Lightest Touch Combat Simulation. Long term character growth (including relationships, friendships, and a growing shared history). Materials and cannon materials based on the Dystopia Rising Table Top Game Universe. Monsters (Zombies, Clowns, Raiders, Mutants, and more). Nighttime Attacks and All Our “On Guard” Environment. Non-Player Characters to Represent Friends and Enemies (undead, semi-dead, and living). Overarching continued meta-story and chronology. Physically Demanding Experiences (Running, Climbing, Simulated Fighting, Hiking). Political Intrigue. Prop Focused Materials System. Sandbox Style Storytelling. Self-Managed Engagement. Shared personal growth (in and out of character). Simulated Drug Use and Addiction (no real drugs or alcohol is allowed during events). Simulated Environmental Threats (Storms, Earthquakes, Plagues, Starvation, and Drought). Simulated Post-Apocalypse Crafting, Economy, and Politics. Simulated Psychological Role-Play (real psychological conditions are not used but instead inspiration from multiple different forms of mental illness are melded together for world specific content). Simulated Religious Conflict (A parallel to conflicts of religious ideology via game specific religions without using real world religious sources or content). Slavery (primarily as antagonist content). Splatter Modules (specific modules with forewarning that could get debris on the player). Strainism (A parallel to racism that does not use real world racist terms, but is used as a parallel to discrimination). Survivor Settlement Simulation (Family, Friends, Faith, Alliances, Enemies, Loss, Living Drama). Swearing. Twenty Four Hour Character Immersion. Wartime Simulations.
Does Not Contain:
Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc).