It was quiet outside the saloon. There was only the soft murmur of conversation floating on the chilly night air as men and women paced beneath moonlight and starlight. The scent of dust and dirt mingled with the smell of sweat as a few lounged at the picnic table outside the building, trading jokes and information. Others ducked inside, fleeing the cold air as they sought the welcome glow of electric lighting. And then they heard the howls.
The creatures came from the darkness, spattered in green, glowing paint. Smoke suddenly billowed up from the surrounding landscape as the howls mixed with screams. It was a night that no one would soon forget in Texas—a night of terror.
Do you want to know the kicker to this whole event? It all actually happened.
Dystopia Rising: Lone Star teamed up with Scare for a Cure to bring their players an over-the-top mod that put most others to shame in terms of special effects. There were full-sized werewolf costumes covered in green, glowing paint, smoke bombs and green light (you can actually catch a glimpse of it on this video). Yet none of it would have happened if it weren’t for the tireless charity work of the Texas game.
“We have actually been very lucky that after we named them our charity, they extended their hand to give back to us as well; and so [they] have been working with us and our staff to create bigger production mods,” said Sara Hart, Director at Dystopia Rising: Lone Star.
The charity is Scare for a Cure, a local non-profit organization that’s dedicated to supporting other local cancer charities and organizations. A few times each year, Scare for a Cure sets up a haunted adventure, complete with special effects, professional makeup and costumes, aimed at scaring the hell out of people (something we can certainly appreciate at Dystopia Rising). All proceeds are donated to other cancer charities.
“They love fake blood, they love scaring people, they love extensive costuming, blowing stuff up and other awesome special effects,” said Hart. “And on top of all of that, they help strengthen their community with cancer research. It just seemed like a perfect match.”
The Texas game ended up welcoming their players to donate to the Scare for the Cure website, and gave out AP (that’s Assistance Points, for anyone who’s never seen the term) for each dollar donated. The game then agreed to double everyone’s AP if more than $1,000 was raised and triple it if more than $2,000 was raised.
How much money have the players raised so far, you ask? The charity ends at the end of February, but so far a whopping $3,000-plus has been raised.
“We were hoping for the $2,000,” said Hart. “So now knowing we are over $3,000 with a couple weeks still left…we are beyond proud of our community of players. Seriously, they blow our minds on a pretty regular basis.”
The players aren’t going to go away empty-handed, either. The werewolf mod at the December game may have been impressive, but Sara Hart and Scare for the Cure have bigger things in store for Lone Star’s April game.
“We are very excited for April, as we have been talking big scale mods with them and how to accomplish some pretty terrifying obstacles,” said Hart. What mods, you ask? You’ll have to wait and find out.
Currently, the Texas players are still working on raising even more money for the Scare for the Cure, exceeding all expectations (seriously, we’re impressed—that’s a lot of donations). We’ll be sure to update all of you on the final count once the numbers roll in, but it looks like this particular charity is going to be one for the records.
Way to go, Dystopia Rising. You’re making a difference—one charity at a time.