An "ingredients list" (innehållsförteckning) was created by Nordic game designer, Karin Edman. We thank her for permission to make use of the concept within Dystopia Rising. 

This list is a general summary of the topics, events and types of storytelling that are common at Dystopia Rising. Each game, with its own unique local flavor and stories, keeps an additional Ingredients List on their website to ensure that the contents of their events are made known.

This list is not a list of triggers, but instead focuses of content that exist within the world so that the individual player can determine if these events are right for them.

While this listing does not dictate player to player interactions, the official aspects of the events will follow the guideline of what story the game organizers and network wish to run. Its purpose is to allow players to have a greater level of expectations and understanding of what an event could contain before arriving to the site.


Dystopia Rising Larp Network

Dystopia Rising Events Contains:

Acts of Violence, Torture, and Character Death.  Amoral Characterizations.  Camping.  Communal Living Spaces.  Community Building In and Out of Character.  Conspiracy Theory Themes.  Dark Humor.  Discover-able/Hidden World Content (Blueprints for Equipment, Story Lore Evolution).  Focus on Player Character Verses Environment with occasional Player Character Verses Player Character Conflict.  Explosions/Fog/ Low Light/ and other Visual Hindrances.  Gender Neutral Bathrooms.  Horror Movie Style Themes.  In character holidays. Images of Visceral Horror.  Intensely Emotional Environments.  Jump Scares.  Lightest Touch Combat Simulation. Long term character growth (including relationships, friendships, and a growing shared history). Materials and cannon materials based on the Dystopia Rising Table Top Game Universe. Monsters (Zombies, Clowns, Raiders, Mutants, and more).  Nighttime Attacks and All Our “On Guard” Environment.  Non-Player Characters to Represent Friends and Enemies (undead, semi-dead, and living).  Overarching continued meta-story and chronology. Physically Demanding Experiences (Running, Climbing, Simulated Fighting, Hiking).  Political Intrigue.  Prop Focused Materials System.  Sandbox Style Storytelling.  Self-Managed Engagement.  Shared personal growth (in and out of character). Simulated Drug Use and Addiction (no real drugs or alcohol is allowed during events).  Simulated Environmental Threats (Storms, Earthquakes, Plagues, Starvation, and Drought).  Simulated Post-Apocalypse Crafting, Economy, and Politics. Simulated Psychological Role-Play (real psychological conditions are not used but instead inspiration from multiple different forms of mental illness are melded together for world specific content).  Simulated Religious Conflict (A parallel to conflicts of religious ideology via game specific religions without using real world religious sources or content). Slavery (primarily as antagonist content).  Splatter Modules (specific modules with forewarning that could get debris on the player).  Strainism (A parallel to racism that does not use real world racist terms, but is used as a parallel to discrimination).  Survivor Settlement Simulation (Family, Friends, Faith, Alliances, Enemies, Loss, Living Drama).  Swearing. Twenty Four Hour Character Immersion. Wartime Simulations.


No event, regardless of location will contain any of the following:

Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.

Real world violence or non-consensual physical contact.

Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, Gender Bias, etc